It's Tricky‎ > ‎


As you can see by the ExtremeGammon rollout below, there are many ways to play this roll that are all very close, but all of them do not simply clear from the back or a high point and allow Red to have big numbers to run out safely.  Here, the bots, and the expert players, are smart enough to know that Blue should capitalize on it's superior inner board and prime position to make "trap plays" and plays that encourage more contact. 

The natural tendency is to simply bring checkers in and hope to win the race, and if you do that, you probably will win many races, but you will lose far too many compared to creating contact.

Note that if Red had 2 or three more checkers and  Blue's 4 point, it would STILL BE WRONG to clear from the rear.  This is a classic position to look for trap plays and to be creative.