Lesson of the Week—Tables to Improve Your Game
This week’s lesson is about tables. In the past week Perry has been teaching these tables, and the importance of them, to our students.
The Hitting table below tells us how likely you are to hit a shot.
Hitting Table
If your opponent has a blot that is 5 pips away, you will hit that blot 15 out of 36 times, provided, of course, there are no points made by your opponent between you and the bot.
So, if you have a checker 5 away and another 8 away, you now know that you can hit 15 plus 6, or 21 times, however, you cannot count 53 twice, you the total is 19.
Having these numbers off the top of your head, instead of having to calculate them, can save you a lot of time over the board as well as assure that you are using the right numbers. This will often help you determine whether to, or where, to leave shots yourself, and of course, it will also be useful knowledge in your cube decisions.
Here’s another table that you should know. It is the odds of coming in off the bar.
Coming In Table
So, if you opponent has 4 points made in his inner board, that means he has two points open. Your odds of coming in on the first rolls are 20/36.
There are many other tables and numbers we should all learn over time that I will not go into now. For example, if you have 3 builders to make a point, there are 9 rolls out of 36 that will make the point (provided your opponent doesn’t have any points made that block rolls).
Here’s a number I learned just today from Bob Koca (Herb Roman also said this was covered in a book by Magriel). If you have a checker on your opponent’s ace point, and he has a 5prime from his 3 through 7, how many rolls will it take for you to get out (roll the 16 or roll a 1 and then a 6). What do you think? Scroll down for Bob's answer: About 6 rolls. Here are a couple ways to calculate it. Now that I see the math, it's a wonder I never stumbled upon the answer myself. Maybe because I am not good at multiplying???
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